using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TrapState : IState
{
    public TrapState(FSM manager)
    {

        this.manager= manager;  
    }
    public override void OnEnter()
    {
        throw new System.NotImplementedException();
    }

    public override void OnExit()
    {
        throw new System.NotImplementedException();
    }

    public override void OnFixedUpdate()
    {
        throw new System.NotImplementedException();
    }

    public override void OnUpdate()
    {
        throw new System.NotImplementedException();
    }

   
}
